The Tools of the Spore War

WiiFanboy posted a new batch of screenshots highlighting some of the bizarre weapon combinations available in Mushroom Men: The Spore Wars. My personal favorite (not just because it’s the most powerful) is the one in which Pax suspends a marble in front of a laser pointer on a twisted paper clip. The marble focuses the beam of light, creating a “laser sword” of sorts.

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Trolling the forums

Fawlcon_Pawnch, our new favorite poster at the Gamespot forums, showed some love yesterday by starting a splendid thread about Mushroom Men to stir things up.

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Ripten comments on the latest Mushroom Men press release

Chelsea Thompson posted the Spore Wars Boss Fight press release at Ripten and added her own spin from her hands-on experience with the game.

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Third episode of True Game Headz playthrough with James

The latest episode of True Game Headz’ series of video interviews with James Clarendon is up now. He’d advanced on to the Morel Airship level. In the process, he shows how a second player can pick up a Wii Remote and join in the fun. This sequence also features a retro-themed side-scrolling section of gameplay.

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Destructoid’s Diorama Contest

Go vote for your favorite entry in Destructoid’s Mushroom Men Diorama Contest!

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Mushroom Men cited as an example of games with no “Game Over” screen

In an insightful article on MTV Multiplayer, Tracey John explores the current trend in games to step away from the traditional Game Over screens. One example of such a game is Mushroom Men. It’s so awesome to see articles written about the videogame industry using our game as a point of reference!

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MTV Multiplayer talks to Les Claypool about his involvement in Mushroom Men

MTV Multiplayer has been following Mushroom Men’s development pretty fervently. It helps that mega star Les Claypool provided music for the game. In this brief interview, MTV explains how everything came together just right for Les to work with us.

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Another play-through at True Game Headz

True Game Headz continues to post their series of video interviews with James Clarendon. Today’s video shows some additional powers and a mini-boss fight.

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James shows off Mushroom Men

Interactions Design Lead James Clarendon delves deeper into the guts of Mushroom Men, this time focusing on boss fights and other special interactions in the fourth Developer Diary for Videogamer.com

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He also showed Mushroom Men to the guys at True Game Headz. The first entry in what will become a series of live play-throughs focuses on the game’s introduction and tutorial level.

Wiifanboy posted the True Game Headz developer walkthrough video with their own enthusiastic feedback and several links to previous articles that further reinforce the demo James gave.
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More Rise of the Fungi info

More images and descriptions of Mushroom Men DS hit the web today. JC Fletcher at DSFanboy shows some shots of the remarkable scav system in Rise of the Fungi. Due to the more RPG-like, systemic nature of the enemies and gameplay in the DS version of the game, the scav system for the handheld goes a step beyond the Wii version, allowing for hundreds of combinations and employing elemental strengths and weaknesses in every incremental upgrade.

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